This makes them lethal against both infantry and structures, which will both quickly catch fire from the firestorm unleashed by the Moto-Hunter. However, where the Nod bike carries a small anti-armour rocket launcher, the Moto-Hunter is equipped with dual low-velocity cannons firing incendiary white phosphorous rounds. The first Moto-Hunters were encountered on long-range patrols around CABAL installations, and were initially mistaken for regular Attack Cycles, as used by Nod forces. Commanders are advised to keep the Javelin operating behind a Titan screen, and well within the flak cordon created by the Watchman and Hover MLRS supporting units. The Javelin has known limitations around hitting targets close to it (as with most artillery units), and is easy prey for hostile air units. The original guided missiles on the Javelin were swapped out for unguided barrage rockets, which required less targeting time and gave greater area denial at the expense of accuracy with the Juggernaut already setting a baseline for acceptable accuracy, the Javelin's barrage rockets were considered well within acceptable bounds. However, with the passing of the Firestorm Crisis, and the spread of CABAL's sub-commander cores, the Javelin design was revisited when the need for more mobility, to strike fast and relocate faster, became an increased priority versus the CABAL aerial drones and their relentless ability to swarm stationary targets. It lost out to the Juggernaut in terms of range and firepower, compared to the naval cannons carried by the other mech, and its ability to move and fire at the same time was considered not enough of a plus point over the Juggernaut. Initially passed by in favour of the Juggernaut project, the Javelin MissileMech was an older attempt at providing fire support on a walker base. For further information, I've been posting about it at the forums (registered users only). For now, Revora Forums and some of its hostees are already running on this new server. We don't have a date for this operation yet, but we might be surprised with it in the next days. But it won't be something that can't be fixed. However, due to some software differences between both machines, it will possibly have some minor traumas with SSL support, once it happens. Revora is moving to a new server and we shall move there as well:įor those who complain that PPM runs slowly, we will be moving to a new server which is far better than the current one. Optional mind control range limit (by Uranusian/Thrifinisema) Īlso thanks to thomassneddon, BoredEXE (Otamaa) and FS-21 for assistance on implementing the features. Custom per-WH SplashLists (by Uranusian/Thrifinisema) Projectile Interception Logic (by AutoGavy) Remove Disguise and Remove Mind Control warhead effects (by secsome) New Dump Object Info command (by secsome) Kerbiter is looking for testers for the upcoming version of Phobos, which, together with Ares, extends Yuri's Revenge modding features. We'll be creating a mirror for it soon in PPM. Note that this specific edition of the mod is currently hosted on MediaFire. Head to this topic for further information. With the blessing from Mig Eater, twistedconversion has posted a D-Day 3.7b with CnCNet client support. Unoficial D-Day Multiplayer Edition with CnCNet Client support Regardless of my news inactivity, the community is still alive constantly posting cool looking voxels and some other resources. thesis, but the problem is actually a matter of months and the tight schedule makes things quite tough for me. I thought I was only a couple of weeks behind my schedule with my Ph.D. Hello everyone! Sorry for being slacking with news.
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